Karsten

Hi, I'm Karsten

Game Developer and Software Engineer,
Passionate about Technical Art and Interactive Technology

Projects

LiDAR VR Experience

Designed and developed a virtual reality game for Biology undergraduates in Unity, demonstrating the applications of light detection and ranging (LiDAR) technology in forestry.

Spotify Data Dashboard

Web app using Spotify API and D3.js to visualize user listening data.

Graphics Final Project

Created a shader/non-euclidean geometry project in Javascript for my Graphics final.

Tech Art

Beyond my programming work, I create real-time Visual Effects and Shaders for games — primarily in Unity, with growing experience in other engines and tools. I enjoy crafting stylized effects, making shaders and post-processing effects, and optimizing visuals for performance. Check out some of my recent work and breakdowns on Twitter, Artstation, or the Real-Time VFX Forum

Recent Work

Portal VFX inspired by Zenless Zone Zero

Unity Shader Graph Photoshop

CRT post processing effect

Blender