Designed and developed a virtual reality game for Biology undergraduates in Unity, demonstrating the applications of light detection and ranging (LiDAR) technology in forestry.
Web app using Spotify API and D3.js to visualize user listening data.
Created a shader/non-euclidean geometry project in Javascript for my Graphics final.
Beyond my programming work, I create real-time Visual Effects and Shaders for games — primarily in Unity, with growing experience in other engines and tools. I enjoy crafting stylized effects, making shaders and post-processing effects, and optimizing visuals for performance. Check out some of my recent work and breakdowns on Twitter, Artstation, or the Real-Time VFX Forum